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3D Scene Reconstruction

Creating 3D scene either using conventional SFM pipelines or latest deep learning approaches.

Papers

Showing 51100 of 246 papers

TitleStatusHype
3D Scene Reconstruction from a Single ViewportCode1
Open-Fusion: Real-time Open-Vocabulary 3D Mapping and Queryable Scene RepresentationCode1
A One Stop 3D Target Reconstruction and multilevel Segmentation MethodCode1
NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular VideoCode1
City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the WebCode1
ENRICH: Multi-purposE dataset for beNchmaRking In Computer vision and pHotogrammetryCode1
MonoScene: Monocular 3D Semantic Scene CompletionCode1
UAVStereo: A Multiple Resolution Dataset for Stereo Matching in UAV ScenariosCode1
HOC-Search: Efficient CAD Model and Pose Retrieval from RGB-D ScansCode1
HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw ImagesCode1
BUOL: A Bottom-Up Framework with Occupancy-aware Lifting for Panoptic 3D Scene Reconstruction From A Single ImageCode1
RealEngine: Simulating Autonomous Driving in Realistic ContextCode1
Enhancing Monocular 3D Scene Completion with Diffusion ModelCode1
PC-NeRF: Parent-Child Neural Radiance Fields under Partial Sensor Data Loss in Autonomous Driving EnvironmentsCode1
OpenObj: Open-Vocabulary Object-Level Neural Radiance Fields with Fine-Grained UnderstandingCode1
Holistic Large-Scale Scene Reconstruction via Mixed Gaussian SplattingCode1
Dense 2D-3D Indoor Prediction with Sound via Aligned Cross-Modal DistillationCode0
DeepV2D: Video to Depth with Differentiable Structure from MotionCode0
Brain3D: Generating 3D Objects from fMRICode0
HarmonicNeRF: Geometry-Informed Synthetic View Augmentation for 3D Scene Reconstruction in Driving ScenariosCode0
Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completionCode0
SHADeS: Self-supervised Monocular Depth Estimation Through Non-Lambertian Image DecompositionCode0
GAFAR: Graph-Attention Feature-Augmentation for Registration A Fast and Light-weight Point Set Registration AlgorithmCode0
Physically Based Neural LiDAR ResimulationCode0
Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse ExplorationCode0
OpenOcc: Open Vocabulary 3D Scene Reconstruction via Occupancy RepresentationCode0
Neural RGB->D Sensing: Depth and Uncertainty from a Video CameraCode0
PanoSLAM: Panoptic 3D Scene Reconstruction via Gaussian SLAMCode0
Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian SplattingCode0
HuSc3D: Human Sculpture dataset for 3D object reconstructionCode0
GS-Hider: Hiding Messages into 3D Gaussian SplattingCode0
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction0
Drone-NeRF: Efficient NeRF Based 3D Scene Reconstruction for Large-Scale Drone Survey0
DoubleTake: Geometry Guided Depth Estimation0
DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal0
Towards 3D Scene Reconstruction from Locally Scale-Aligned Monocular Video Depth0
Distributed Radiance Fields for Edge Video Compression and Metaverse Integration in Autonomous Driving0
Differentiable Rendering with Perturbed Optimizers0
Behind the Veil: Enhanced Indoor 3D Scene Reconstruction with Occluded Surfaces Completion0
DG-Recon: Depth-Guided Neural 3D Scene Reconstruction0
Den-SOFT: Dense Space-Oriented Light Field DataseT for 6-DOF Immersive Experience0
AiSDF: Structure-aware Neural Signed Distance Fields in Indoor Scenes0
3D Reconstruction with Generalizable Neural Fields using Scene Priors0
Dehazing-NeRF: Neural Radiance Fields from Hazy Images0
DehazeGS: Seeing Through Fog with 3D Gaussian Splatting0
Active Neural 3D Reconstruction with Colorized Surface Voxel-based View Selection0
GSFF-SLAM: 3D Semantic Gaussian Splatting SLAM via Feature Field0
Deep Neural Networks for Accurate Depth Estimation with Latent Space Features0
Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting0
D^2USt3R: Enhancing 3D Reconstruction with 4D Pointmaps for Dynamic Scenes0
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