SOTAVerified

3D Scene Reconstruction

Creating 3D scene either using conventional SFM pipelines or latest deep learning approaches.

Papers

Showing 110 of 246 papers

TitleStatusHype
CityGaussian: Real-time High-quality Large-Scale Scene Rendering with GaussiansCode5
S^3Gaussian: Self-Supervised Street Gaussians for Autonomous DrivingCode4
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse PrimitivesCode3
WildGaussians: 3D Gaussian Splatting in the WildCode3
Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single ImageCode3
BAD-Gaussians: Bundle Adjusted Deblur Gaussian SplattingCode3
Compact 3D Scene Representation via Self-Organizing Gaussian GridsCode3
Tackling View-Dependent Semantics in 3D Language Gaussian SplattingCode2
WeatherEdit: Controllable Weather Editing with 4D Gaussian FieldCode2
Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene RepresentationCode2
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