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3D Question Answering (3D-QA)

A 3D-QA task requires models to answer a question when given all the information of a 3D scene. Here, models use the 3D spatial information, such as RGB-D scans or point cloud data. We also require models to specify the 3D-bounding boxes of objects that are related to this question answering. This prevents models from answering questions by relying on the textual priors of the trained questions without examining the scene. However, unlike 3D dense captioning, we do not require models to target one described object for each question. This is because multiple objects can be used to answer certain questions. For example, the question “What color is the chairs around the table?” is related to multiple objects. This question is also answerable as long as the chairs around the unique table in the scene have the same color. In such scenarios, we require models to answer the question addressing multiple 3D-bounding boxes.

Papers

Showing 1120 of 22 papers

TitleStatusHype
Bridging the Gap between 2D and 3D Visual Question Answering: A Fusion Approach for 3D VQACode1
Chat-Scene: Bridging 3D Scene and Large Language Models with Object IdentifiersCode2
Towards Learning a Generalist Model for Embodied NavigationCode2
MVBench: A Comprehensive Multi-modal Video Understanding BenchmarkCode2
An Embodied Generalist Agent in 3D WorldCode2
Point-Bind & Point-LLM: Aligning Point Cloud with Multi-modality for 3D Understanding, Generation, and Instruction FollowingCode2
PointLLM: Empowering Large Language Models to Understand Point CloudsCode2
3D-VisTA: Pre-trained Transformer for 3D Vision and Text AlignmentCode2
3D-LLM: Injecting the 3D World into Large Language ModelsCode3
Visual Instruction TuningCode6
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