SOTAVerified

3D geometry

Papers

Showing 301–325 of 684 papers

TitleStatusHype
ADU-Depth: Attention-based Distillation with Uncertainty Modeling for Depth Estimation—0
3D GAN Inversion with Facial Symmetry Prior—0
Disentangling 3D from Large Vision-Language Models for Controlled Portrait Generation—0
Discrete Laplace Operator Estimation for Dynamic 3D Reconstruction—0
Bolt3D: Generating 3D Scenes in Seconds—0
DIREG3D: DIrectly REGress 3D Hands from Multiple Cameras—0
Blocks-World Cameras—0
Generating Images with 3D Annotations Using Diffusion Models—0
Direct, Dense, and Deformable: Template-Based Non-Rigid 3D Reconstruction From RGB Video—0
Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D Diffusion—0
DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models—0
BlockPlanner: City Block Generation With Vectorized Graph Representation—0
Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models—0
Joint direct estimation of 3D geometry and 3D motion using spatio temporal gradients—0
Diffusion Probabilistic Fields—0
Joint Design of Protein Sequence and Structure based on Motifs—0
Joint Deep Multi-Graph Matching and 3D Geometry Learning from Inhomogeneous 2D Image Collections—0
IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images—0
Diffusion-FOF: Single-View Clothed Human Reconstruction via Diffusion-Based Fourier Occupancy Field—0
Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering—0
Adaptive Surface Normal Constraint for Geometric Estimation from Monocular Images—0
Learning Explicit Contact for Implicit Reconstruction of Hand-held Objects from Monocular Images—0
Learning Multi-frame and Monocular Prior for Estimating Geometry in Dynamic Scenes—0
Joint Graph-based Depth Refinement and Normal Estimation—0
Inverse Path Tracing for Joint Material and Lighting Estimation—0
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