Toward Scalable, Flexible Scene Flow for Point Clouds
Kyle Vedder
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Scene flow estimation is the task of describing 3D motion between temporally successive observations. This thesis aims to build the foundation for building scene flow estimators with two important properties: they are scalable, i.e. they improve with access to more data and computation, and they are flexible, i.e. they work out-of-the-box in a variety of domains and on a variety of motion patterns without requiring significant hyperparameter tuning. In this dissertation we present several concrete contributions towards this. In Chapter 1 we contextualize scene flow and its prior methods. In Chapter 2 we present a blueprint to build and scale feedforward scene flow estimators without requiring expensive human annotations via large scale distillation from pseudolabels provided by strong unsupervised test-time optimization methods. In Chapter 3 we introduce a benchmark to better measure estimate quality across diverse object types, better bringing into focus what we care about and expect from scene flow estimators, and use this benchmark to host a public challenge that produced significant progress. In Chapter 4 we present a state-of-the-art unsupervised scene flow estimator that introduces a new, full sequence problem formulation and exhibits great promise in adjacent domains like 3D point tracking. Finally, in Chapter 5 I philosophize about what's next for scene flow and its potential future broader impacts.