STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support
Chenqi Zhang, Yu Feng, Jieru Zhao, Guangda Liu, Wenchao Ding, Chentao Wu, Minyi Guo
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3D Gaussian Splatting (3DGS) has gained popularity for its efficiency and sparse Gaussian-based representation. However, 3DGS struggles to meet the real-time requirement of 90 frames per second (FPS) on resource-constrained mobile devices, achieving only 2 to 9 FPS.Existing accelerators focus on compute efficiency but overlook memory efficiency, leading to redundant DRAM traffic. We introduce STREAMINGGS, a fully streaming 3DGS algorithm-architecture co-design that achieves fine-grained pipelining and reduces DRAM traffic by transforming from a tile-centric rendering to a memory-centric rendering. Results show that our design achieves up to 45.7 speedup and 62.9 energy savings over mobile Ampere GPUs.