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RUDDER: Return Decomposition for Delayed Rewards

2018-06-20NeurIPS 2019Code Available0· sign in to hype

Jose A. Arjona-Medina, Michael Gillhofer, Michael Widrich, Thomas Unterthiner, Johannes Brandstetter, Sepp Hochreiter

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Abstract

We propose RUDDER, a novel reinforcement learning approach for delayed rewards in finite Markov decision processes (MDPs). In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards. The latter are related to bias problems in temporal difference (TD) learning and to high variance problems in Monte Carlo (MC) learning. Both problems are even more severe when rewards are delayed. RUDDER aims at making the expected future rewards zero, which simplifies Q-value estimation to computing the mean of the immediate reward. We propose the following two new concepts to push the expected future rewards toward zero. (i) Reward redistribution that leads to return-equivalent decision processes with the same optimal policies and, when optimal, zero expected future rewards. (ii) Return decomposition via contribution analysis which transforms the reinforcement learning task into a regression task at which deep learning excels. On artificial tasks with delayed rewards, RUDDER is significantly faster than MC and exponentially faster than Monte Carlo Tree Search (MCTS), TD( ), and reward shaping approaches. At Atari games, RUDDER on top of a Proximal Policy Optimization (PPO) baseline improves the scores, which is most prominent at games with delayed rewards. Source code is available at https://github.com/ml-jku/rudder and demonstration videos at https://goo.gl/EQerZV.

Tasks

Benchmark Results

DatasetModelMetricClaimedVerifiedStatus
Atari 2600 BowlingRUDDERScore179Unverified
Atari 2600 VentureRUDDERScore1,350Unverified
Atari 2600 Yars RevengeRUDDERScore60,577Unverified

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