Point Cloud Sampling via Graph Balancing and Gershgorin Disc Alignment
Chinthaka Dinesh, Gene Cheung, Ivan Bajic
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3D point cloud (PC) -- a collection of discrete geometric samples of a physical object's surface -- is typically large in size, which entails expensive subsequent operations like viewpoint image rendering and object recognition. Leveraging on recent advances in graph sampling, we propose a fast PC sub-sampling algorithm that reduces its size while preserving the overall object shape. Specifically, to articulate a sampling objective, we first assume a super-resolution (SR) method based on feature graph Laplacian regularization (FGLR) that reconstructs the original high-resolution PC, given 3D points chosen by a sampling matrix . We prove that minimizing a worst-case SR reconstruction error is equivalent to maximizing the smallest eigenvalue _ of a matrix ^ + , where is a symmetric, positive semi-definite matrix computed from the neighborhood graph connecting the 3D points. Instead, for fast computation we maximize a lower bound ^-_(^ + ) via selection of in three steps. Interpreting as a generalized graph Laplacian matrix corresponding to an unbalanced signed graph , we first approximate with a balanced graph _B with the corresponding generalized graph Laplacian matrix _B. Second, leveraging on a recent theorem called Gershgorin disc perfect alignment (GDPA), we perform a similarity transform _p = _B ^-1 so that Gershgorin disc left-ends of _p are all aligned at the same value _(_B). Finally, we perform PC sub-sampling on _B using a graph sampling algorithm to maximize ^-_(^ + _p) in roughly linear time. Experimental results show that 3D points chosen by our algorithm outperformed competing schemes both numerically and visually in SR reconstruction quality.