PANDORA: A Parallel Dendrogram Construction Algorithm for Single Linkage Clustering on GPU
Piyush Sao, Andrey Prokopenko, Damien Lebrun-Grandié
Unverified — Be the first to reproduce this paper.
ReproduceAbstract
This paper presents , a novel parallel algorithm for efficiently constructing dendrograms for single-linkage hierarchical clustering, including . Traditional dendrogram construction methods from a minimum spanning tree (MST), such as agglomerative or divisive techniques, often fail to efficiently parallelize, especially with skewed dendrograms common in real-world data. addresses these challenges through a unique recursive tree contraction method, which simplifies the tree for initial dendrogram construction and then progressively reconstructs the complete dendrogram. This process makes asymptotically work-optimal, independent of dendrogram skewness. All steps in are fully parallel and suitable for massively threaded accelerators such as GPUs. Our implementation is written in Kokkos, providing support for both CPUs and multi-vendor GPUs (e.g., Nvidia, AMD). The multithreaded version of is 2.2 faster than the current best-multithreaded implementation, while the GPU implementation achieved 6-20 on and 10-37 on speed-up over multithreaded . These advancements lead to up to a 6-fold speedup for on GPUs over the current best, which only offload MST construction to GPUs and perform multithreaded dendrogram construction.