SOTAVerified

Mesh Graphormer

2021-04-01ICCV 2021Code Available1· sign in to hype

Kevin Lin, Lijuan Wang, Zicheng Liu

Code Available — Be the first to reproduce this paper.

Reproduce

Code

Abstract

We present a graph-convolution-reinforced transformer, named Mesh Graphormer, for 3D human pose and mesh reconstruction from a single image. Recently both transformers and graph convolutional neural networks (GCNNs) have shown promising progress in human mesh reconstruction. Transformer-based approaches are effective in modeling non-local interactions among 3D mesh vertices and body joints, whereas GCNNs are good at exploiting neighborhood vertex interactions based on a pre-specified mesh topology. In this paper, we study how to combine graph convolutions and self-attentions in a transformer to model both local and global interactions. Experimental results show that our proposed method, Mesh Graphormer, significantly outperforms the previous state-of-the-art methods on multiple benchmarks, including Human3.6M, 3DPW, and FreiHAND datasets. Code and pre-trained models are available at https://github.com/microsoft/MeshGraphormer

Tasks

Benchmark Results

DatasetModelMetricClaimedVerifiedStatus
FreiHANDMeshGraphormerPA-MPJPE5.9Unverified
HInt: Hand Interactions in the wildMeshGraphormerPCK@0.05 (New Days) All16.8Unverified

Reproductions