SOTAVerified

Knowledge-Driven Slot Constraints for Goal-Oriented Dialogue Systems

2021-06-01NAACL 2021Code Available0· sign in to hype

Piyawat Lertvittayakumjorn, Daniele Bonadiman, Saab Mansour

Code Available — Be the first to reproduce this paper.

Reproduce

Code

Abstract

In goal-oriented dialogue systems, users provide information through slot values to achieve specific goals. Practically, some combinations of slot values can be invalid according to external knowledge. For example, a combination of ``cheese pizza'' (a menu item) and ``oreo cookies'' (a topping) from an input utterance ``Can I order a cheese pizza with oreo cookies on top?'' exemplifies such invalid combinations according to the menu of a restaurant business. Traditional dialogue systems allow execution of validation rules as a post-processing step after slots have been filled which can lead to error accumulation. In this paper, we formalize knowledge-driven slot constraints and present a new task of constraint violation detection accompanied with benchmarking data. Then, we propose methods to integrate the external knowledge into the system and model constraint violation detection as an end-to-end classification task and compare it to the traditional rule-based pipeline approach. Experiments on two domains of the MultiDoGO dataset reveal challenges of constraint violation detection and sets the stage for future work and improvements.

Tasks

Reproductions