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GRATR: Zero-Shot Evidence Graph Retrieval-Augmented Trustworthiness Reasoning

2024-08-22Code Available0· sign in to hype

Ying Zhu, Shengchang Li, Ziqian Kong, Qiang Yang, Peilan Xu

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Abstract

Trustworthiness reasoning aims to enable agents in multiplayer games with incomplete information to identify potential allies and adversaries, thereby enhancing decision-making. In this paper, we introduce the graph retrieval-augmented trustworthiness reasoning (GRATR) framework, which retrieves observable evidence from the game environment to inform decision-making by large language models (LLMs) without requiring additional training, making it a zero-shot approach. Within the GRATR framework, agents first observe the actions of other players and evaluate the resulting shifts in inter-player trust, constructing a corresponding trustworthiness graph. During decision-making, the agent performs multi-hop retrieval to evaluate trustworthiness toward a specific target, where evidence chains are retrieved from multiple trusted sources to form a comprehensive assessment. Experiments in the multiplayer game Werewolf demonstrate that GRATR outperforms the alternatives, improving reasoning accuracy by 50.5\% and reducing hallucination by 30.6\% compared to the baseline method. Additionally, when tested on a dataset of Twitter tweets during the U.S. election period, GRATR surpasses the baseline method by 10.4\% in accuracy, highlighting its potential in real-world applications such as intent analysis.

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