Generative Art with Swarm Landscapes
2020-11-12Code Available0· sign in to hype
Diogo de Andrade, Nuno Fachada, Carlos M. Fernandes, Agostinho C. Rosa
Code Available — Be the first to reproduce this paper.
ReproduceCode
- github.com/DiogoDeAndrade/VisualPSOIn papernone★ 2
Abstract
We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function. Different kinds of functions are explored, including mathematical expressions, Perlin noise-based terrain, and several image-based procedures. A method for displaying the particle swarm exploring the search space in aesthetically pleasing ways is described. Several experiments are detailed and analyzed and a number of interesting visual artifacts are highlighted.