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GAUDI: A Neural Architect for Immersive 3D Scene Generation

2022-07-27Code Available2· sign in to hype

Miguel Angel Bautista, Pengsheng Guo, Samira Abnar, Walter Talbott, Alexander Toshev, Zhuoyuan Chen, Laurent Dinh, Shuangfei Zhai, Hanlin Goh, Daniel Ulbricht, Afshin Dehghan, Josh Susskind

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Abstract

We introduce GAUDI, a generative model capable of capturing the distribution of complex and realistic 3D scenes that can be rendered immersively from a moving camera. We tackle this challenging problem with a scalable yet powerful approach, where we first optimize a latent representation that disentangles radiance fields and camera poses. This latent representation is then used to learn a generative model that enables both unconditional and conditional generation of 3D scenes. Our model generalizes previous works that focus on single objects by removing the assumption that the camera pose distribution can be shared across samples. We show that GAUDI obtains state-of-the-art performance in the unconditional generative setting across multiple datasets and allows for conditional generation of 3D scenes given conditioning variables like sparse image observations or text that describes the scene.

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Benchmark Results

DatasetModelMetricClaimedVerifiedStatus
ARKitScenesGAUDIFID37.35Unverified
ARKitScenesGSNFID79.54Unverified
ARKitScenesGRAFFID87.06Unverified
ARKitScenesπ-GANFID134.8Unverified
Replicaπ-GANFID166.55Unverified
ReplicaGAUDIFID18.75Unverified
ReplicaGSNFID41.75Unverified
ReplicaGRAFFID65.37Unverified
VizDoomGAUDIFID33.7Unverified
VizDoomGSNFID37.21Unverified
VizDoomGRAFFID47.5Unverified
VizDoomπ-GANFID143.55Unverified
VLN-CEGAUDIFID18.52Unverified
VLN-CEGSNFID43.32Unverified
VLN-CEGRAFFID90.43Unverified
VLN-CEπ-GANFID151.26Unverified

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