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From Noisy Questions to Minecraft Texts: Annotation Challenges in Extreme Syntax Scenario

2016-12-01WS 2016Unverified0· sign in to hype

H{\'e}ctor Mart{\'\i}nez Alonso, Djam{\'e} Seddah, Beno{\^\i}t Sagot

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Abstract

User-generated content presents many challenges for its automatic processing. While many of them do come from out-of-vocabulary effects, others spawn from different linguistic phenomena such as unusual syntax. In this work we present a French three-domain data set made up of question headlines from a cooking forum, game chat logs and associated forums from two popular online games (MINECRAFT \& LEAGUE OF LEGENDS). We chose these domains because they encompass different degrees of lexical and syntactic compliance with canonical language. We conduct an automatic and manual evaluation of the difficulties of processing these domains for part-of-speech prediction, and introduce a pilot study to determine whether dependency analysis lends itself well to annotate these data. We also discuss the development cost of our data set.

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