Estimating The Effect Of Subscription based Streaming Services On The Demand For Game Consoles
Tung Yu Marco Chan, Yue Zhang, Tsun Yi Yeung
Code Available — Be the first to reproduce this paper.
ReproduceCode
- github.com/ctymarco/gamepassOfficialIn papernone★ 0
Abstract
In this paper, we attempt to estimate the effect of the implementation of subscription-based streaming services on the demand of the associated game consoles. We do this by applying the BLP demand estimation model proposed by Berry (1994). This results in a linear demand specification which can be identified using conventional identification methods such as instrumental variables estimation and fixed-effects models. We find that given our dataset, the two-stage least squares (2SLS) regression provides us with convincing estimates that subscription-based streaming services does have a positive effect on the demand of game consoles as proposed by the general principle of complementary goods.