Crowdsourcing Complex Language Resources: Playing to Annotate Dependency Syntax
2016-12-01COLING 2016Unverified0· sign in to hype
Bruno Guillaume, Kar{\"e}n Fort, Nicolas Lefebvre
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This article presents the results we obtained on a complex annotation task (that of dependency syntax) using a specifically designed Game with a Purpose, ZombiLingo. We show that with suitable mechanisms (decomposition of the task, training of the players and regular control of the annotation quality during the game), it is possible to obtain annotations whose quality is significantly higher than that obtainable with a parser, provided that enough players participate. The source code of the game and the resulting annotated corpora (for French) are freely available.