SOTAVerified

An Object-Oriented Representation for Efficient Reinforcement Learning

2008-07-01ICML '08: Proceedings of the 25th international conference on Machine learning 2008Code Available0· sign in to hype

Carlos Diuk, Andre Cohen, Michael L. Littman

Code Available — Be the first to reproduce this paper.

Reproduce

Code

Abstract

Rich representations in reinforcement learning have been studied for the purpose of enabling generalization and making learning feasible in large state spaces. We introduce Object-Oriented MDPs (OO-MDPs), a representation based on objects and their interactions, which is a natural way of modeling environments and offers important generalization opportunities. We introduce a learning algorithm for deterministic OO-MDPs and prove a polynomial bound on its sample complexity. We illustrate the performance gains of our representation and algorithm in the well-known Taxi domain, plus a real-life videogame.

Tasks

Reproductions