Adapting to game trees in zero-sum imperfect information games
Côme Fiegel, Pierre Ménard, Tadashi Kozuno, Rémi Munos, Vianney Perchet, Michal Valko
Code Available — Be the first to reproduce this paper.
ReproduceCode
- github.com/anon17893/iig-tree-adaptationOfficialIn papernone★ 7
Abstract
Imperfect information games (IIG) are games in which each player only partially observes the current game state. We study how to learn -optimal strategies in a zero-sum IIG through self-play with trajectory feedback. We give a problem-independent lower bound O(H(A_X+B_Y)/^2) on the required number of realizations to learn these strategies with high probability, where H is the length of the game, A_X and B_Y are the total number of actions for the two players. We also propose two Follow the Regularized leader (FTRL) algorithms for this setting: Balanced FTRL which matches this lower bound, but requires the knowledge of the information set structure beforehand to define the regularization; and Adaptive FTRL which needs O(H^2(A_X+B_Y)/^2) realizations without this requirement by progressively adapting the regularization to the observations.