A step towards procedural terrain generation with GANs
2017-07-11Code Available0· sign in to hype
Christopher Beckham, Christopher Pal
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- github.com/christopher-beckham/gan-heightmapsOfficialnone★ 0
Abstract
Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.